![]() Good renders need good lighting, and good lighting can sometimes be difficult to achieve. Everything’s going to be the same material. If your imported model isn’t broken up into different parts, there’s nothing you can do about it in KeyShot. KeyShot applies materials on a per-part basis. If you can pull in models with standardized material names, this will save you a ton of time. You don’t have to manually apply, say, the shiny black plastic material to all your shiny black plastic parts KeyShot will recognize the name of the imported material and automatically apply the correct KeyShot material. To help you optimize your pipeline, KeyShot lets you create texture templates that will automatically map imported texture X to KeyShot texture Y. You’ll get nowhere near the amount of control over your materials as you do in, say 3ds Max, where you can create layered materials of almost unlimited complexity, but it’s more than sufficient for most tasks. Flat materials, for example, only have color metals have color and roughness liquids have color, transparency and refraction. KeyShot gives you 20 basic material types to start with (plastic, metal, glass, matte, etc.), each with its own appropriate controls for fine-tuning. You can modify any of the material presets to create your own. KeyShot comes with more than 600 materials, ranging from composites to anodized metals to metal flake paint to glass and precious gems. Release the button, and the material is actually applied. In fact, you get a preview of the material as soon as your mouse cursor touches a part, letting you confirm that you’re applying the right texture to the right part. That part’s material instantly changes onscreen. You can drag-and-drop materials from the library of presets onto your various parts, either within the rendered scene or in the scene’s object tree. You’ll probably have to apply new materials to them. It’s unlikely that your imported models will come into KeyShot looking their best. ![]() ![]() I had generally good luck with OBJ files and SolidWorks parts and assemblies, but generally poor luck with Collada (DAE) files, which were often accused of containing no 3D geometry. In addition to its own format, KeyShot will import a wide variety of 3D models, including SolidWorks, Solid Edge, IGES Pro/ENGINEER Wildfire, OBJ, STEP and Collada. KeyShot is not a modeler your 3D geometry will come from other programs. If you’ve got a Quadro card packed with GPU cores, that’s a little disappointing, but on a moderately current computer, the program is still really, really fast. If you’re interested, you can get under the hood a little bit, tweaking the number of ray bounces, shadow sharpness and such-but, thankfully, you’ll probably never need to go there. That option is limited to 4.1 MP in the standard version of the program, but is unlimited in the Pro version. If screen resolution isn’t adequate, you can also do a “real render at a higher resolution. When you’re happy with what you see, you can take a screenshot. Within five or 10 seconds, it’s looking pretty darned nice. As soon as you stop, the program, constantly rendering, begins to converge on a final image again. Each animation appears as a green bar in the timeline, and can be moved, duplicated, resized and deleted interactively, while the animation runs.Įven with the program continuously tracing rays, movement of (or around) your model is nice and smooth-although, of course, the model becomes blurry and low-resolution as the renderer is forced to start over from the beginning several times a second. ![]() Rotate the model, move the camera-make any change-and KeyShot begins re-rendering your scene.Īn exploded view animation in progress. Within seconds, you’ve got a pretty decent-looking render. In fact, KeyShot is always rendering, no matter what you’re doing in the program. With KeyShot, producing great renders is easy: Open a model, wait a few seconds, then click the screenshot button.Īs soon as you load or import a model, KeyShot begins rendering it onscreen. Three screenshots of the same model, with the environment color tweaked from shot to shot. The bad news is that they’re not exactly straightforward and easy to learn. There are plenty of rendering applications available the good news is that, frankly, they’ll all give you great-looking renders. Almost every 3D CAD program offers some kind of rendered output, but sometimes you need something a little better looking-a really sexy render for a presentation, or a high-quality, high-resolution shot for a magazine advertisement, or a simple animation.
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